There's even a grid laser fence ripped from the Resident Evil movies! (though that one is rather slow and can be outrun by reaching the exit) Laser Hallway: One corridor in the bio-lab contains moving laser fences that can damage Vadim on contact, which he needs to jump or crouch over.There's also the final stage in a heavily-fortified bio-lab where the Meat growing on the surface of control panels starts activating the base's security to be used against Vadim. But then it starts infecting machines like turrets, computers, and even tanks and armoured vehicles, becoming powerful bosses in the process. It Can Think: The Meat growth initially appears to be assimilating life-forms to reproduce.All of which contains Meat mutants, turrets, assorted monsters, and various obstacles, and some of them collapsible for good measure. It's All Upstairs From Here: The game's final stage where Vadim have to make it to the top floor of a laboratory by jumping up multiple platforms stacked upon each other.Grenade Launcher: The game have one similar to Contra's Crash weapon, but it fires bubble-like projectiles that blows up into a translucent blue forcefield rather than an explosion.Gorn: Owing to the amount of violent, bloody overkills the game allows you to perform, and the Meat outbreak leaving behind quite the mess.Case in point, the bosses includes two tanks coated with assorted flesh-like parts growing around it and a missile-launching armoured vehicle with visible veins and an exposed heart. Cyborg: The Meat mutation isn't limited to organic beings, with the outbreak's flesh-like growth infecting machines and various structures, turning them into half-mechanical, half-organic hybrids.It also shows up when the Monster House uses its debris rain attack. These shows up a lot during the boss fight against the Meat-infected armoured vehicle with a missile launcher firing rockets vertically into the air before raining all over the place. Crosshair Aware: A red crosshair with a skull pointing on the ground is an indicator of falling hazards - do not step on them.Collapsing Ceiling Boss: The Monster House has an attack where it causes the rubble of its assimilated building to drop on you, these have a red crosshair to show where the rubble will land.Close-Range Combatant: There are several Meat mutant enemies which have blades grafted in their limbs and extra shoulder-blades, which are fast-moving but doesn't have ranged attacks otherwise.Brain Monster: The Entrail Blazer MKII boss is a tank coated with Meat after the mutant spread, where besides having flesh-like organs growing on it's sides, also have a gigantic, exposed brain growing out of the cockpit.Bloodier and Gorier: Compared to Super Cyborg and Blazing Chrome, especially considering all the enemies are all organic.Don't expect to see any sunlight at any point in-game. Always Night: Every single stage is set at dusk, for some reason.Acid Attack: Some of the stronger Meat creatures will puke green acid as an attack.You are Vadim, a member of the Special Forces and among the last survivors of the Meat outbreak and it's up to you to stop the spread by investigating the bio-lab from whence the mutation started from, while battling through hordes and hordes of mutated abominations.Ĭompare Super Cyborg and Blazing Chrome, two other retraux games based on Contra. The Meat, an iron-ravenous mass of flesh developed in a laboratory, has spread out of control, consuming everything in its path and spawning mutated abominations from both organic and mechanical beings it consumed. Iron Meat is a 2020 Run-and-Gun action game developed by Screenwave Media, and a loving homage to old-school arcade shooters.Ĭiting the Contra series as an inspiration, the game is set in a Post-Apocalyptic future in the aftermath of a mutation outbreak.
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